Raising little Westies, and life as parent of a special needs son

Tag Archives: gaming

Ubuntu and Logitech: More of a match than the forums suggest

Magpie turned 9 in December 2012.

He had one real request for a birthday present: headphones with a microphone, so he could both use the computer in the lounge room without causing disturbance, and also, so he could record voiceovers on videos he was uploading to YouTube.

Logitech H600 wireless headset with integrated microphone


With a bit of research… I decided on a Logitech H600 wireless headset. Because, in what I searched for… it seemed that they should work OK with Ubuntu.

I’m very unhappy with that result.

The best I could find on a wide range of Ubunut forums, was unclear information about reported problems. With very little to say “Yay! It worked!

That is the main reason for this post, really – to say that my sons Logitech H600 headset with headphones and microphone, work fine with Ubuntu 12.10 Quantal Quetzal. The only drama being, Logitech seem to have not yet done anything about a utility to allow pairing of the headset with the universal reciever.

I am considering having a bit of a fiddle with both a virtual machine which I already have on the Ubuntu PC, that runs Windows XP, and simply trying to use the pairing utility with WINE. I will have a fiddle with both of those options over the next week, and write another entry about my success or otherwise.


The story of Boatmurdered

An image from Dwarf Fortress, taken from the Wiki.

Before there was Minecraft, there was…. Dwarf Fortress. Dwarf Fortress looks just like a game should look: ugly. This demands something that many computer games fail to demand: player imagination.

It takes a game with images like that, to generate the most fantastic fanfic ever written. Indeed, much of the appeal of the Moria and other Rogue-like games of the 1980’s and 1990’s, was not so much the game… but the emotional bond players developed for their @, and the stories that arose from the descent of @ into the depths of dungeons of Moria, or Angband, or elsewhere.

These journeys and ascii-venture prompted Toady One to develop the freeware game Dwarf Fortress. No, not Open Source. Just Free. And for ever-so-long a time, one which would run on nothing but Windows.

The most epic fanfic ever written about Dwarf Fortress is the story of Boatmurdered. Boatmurdered is the story of a succession game – a saved game which was passed from one denizne of Bay 12 Forums to another.

The Legend of Boatmurdered is a thirty-plus megabyte PDF of over three hundred pages. It describes to the reader the horror that was boatmurdered.

As with most Dwarf Fortress fanfic, it is a telling of the game with the added element of “narrativium” to borrow a Pratchetism – in Diskworld (which also features dwarfs), Narrativium is the magical element which requires that history unfolds in a manner which leads to interesting reading, once it has been written down. With Dwarf Fortress, the point of the fanfic, is applying narrative style to the fairly random elements of the game – such as the sudden appearance of a maurauding unicorn or troop of monkeys in the early game, the inadvertant flooding of a massive hall with magma, or the creation of a wonderous artifct carved from the bone or skull of a mighty enemy of the fortress.

If you, or your kids, are into Minecraft. Read – or pass to them to read – Boatmurdered. It’s like reading The Hobbit after watching Lord of the Rings on blue-ray, you know it’s what you were always supposed to do.


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